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ABOUT ME

I design and build games and interactive experiences, with a focus on systems that feel intuitive and meaningful to play.

 

My foundation is a Bachelor of Fine Arts in Media Arts, majoring in Game Design, supported by hands-on work in 3D modelling and animation for visual storytelling and spatial thinking. More recently, I completed a Master of Arts in Arts and Cultural Entrepreneurship at the National University of Singapore, which opened up a parallel interest in museum and curatorial studies, particularly how exhibitions shape narrative and audience experience.

 

These two threads, designing playable systems and designing curated spaces, turn out to ask a lot of the same questions: how do you guide someone through an experience, and how do you make them want to stay in it. I'm drawn to projects that sit at that intersection.

 

Looking ahead, my goal is to make games that are enjoyable and memorable for anyone, regardless of background. I'm especially drawn to projects rooted in heritage and cultural storytelling, games and interactive experiences that bring myths, traditions, and histories I care about to a global audience.

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EDUCATION

National University of Singapore

Master of Arts (Arts and Cultural Entrepreneurship)

2025 - 2026

Nanyang Technological University

Bachelor of Fine Art in Media Art, majoring in Game Design

2020 - 2024

 

Temasek Polytechnic

Diploma in 3D Interactive Media Technology 

2017 - 2020

SKILLS

Game Development

Unity (C#), Unreal Engine 5, Gameplay Systems Design, Prototyping, Gameplay Balancing, UI Implementation

 

3D & Visual Art

Autodesk Maya, 3D Modelling & Animation, Motion Capture Integration, Asset Pipeline Management, Environment Art

 

Design & Iteration

User Testing, Play-testing, Usability Evaluation, Feedback-Driven Iteration, Bug Tracking & Reproduction

 

Other

VR Development (Oculus Quest, HTC Vive), Technical Documentation, Mandarin Chinese, English

Contact

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